/*
 * Utils.h
 *
 *  Created on: Apr 9, 2014
 *      Author: dzung
 */

#ifndef UTILS_H_
#define UTILS_H_
#include "SimpleAudioEngine.h"
#include "cocos2d.h"
USING_NS_CC;
class Utils {
public:
	Utils();
	virtual ~Utils();
	//static void playSound(const char* sound_name);
	static float distance(const CCPoint& p1, const CCPoint& p2);
};

#endif /* UTILS_H_ */
